관리자 : 야후게임즈의 공략을 번역한 자료입니다 ^^; 신속한 번역은 불가능하고.. 하루에 케이스 한 두개 정도 번역하겠습니다.
케이스 파일
Case 1: September 19, 12:00 PM
Panel 1-1: A Chance Encounter
노부부 상봉시켜준 후 배기덕트 타고 Paradise Plaza 지역에 들어가는 도중, 당신은 Jessie와 부딪히게 된다. 그리고 권총을 얻는다. 그리고 자동적으로 Brad를 도와주는 서브 미션을 얻게 된다.(Brad를 돕건 말건 그건 당신 마음)
Panel 1-2: Backup For Brad
Leisure Park를 가로질러 Food Court에 들어가면 Brad와 Carlito가 총격전을 벌이고 있다.
(Food court 앞의 무수한 좀비들은 입구 옆의 잔디깎이로 쓱 밀어주세요~ ^^)
이유는 몰라도 그냥 Brad를 도와서 Carlito를 없앱시다. ㅡㅡ;
Carlito의 SMG는 1발당 파워는 약해도 경직이 매우 길게 걸립니다.
Brad가 권총을 주는데, Carlito가 날리는 수류탄을 피해서 공격하는데 자신이 있다면 총격전으로 하는것도 무방합니다.
(총알이 부족하면 Brad에게 다시 말을 거세요. 총알 계속 줍니다 ^^;)
무턱대고 다가가지 않는 한 뒤에 음식들이 많으므로 죽을 일은 없을겁니다.
Carlito의 피가 반 정도 닳아지면 뒤쪽으로 옮겨가는데, 역시 따라서 갑시다.ㅡㅡ;
팁: 상자를 타고 올라가 접근전을 시도할 수는 있지만 현명한 선택이 못됩니다. 총 맞고 날라차기 맞고.. 하다가 몇대 안맞고 뻗습니다. ㅡㅡ;
피가 거의 다 닳아지면 Carlito는 도망가고.. 20,000 PP를 얻게 됩니다.
(Food court를 떠나기 전에, 피자집에 가셔서 피자를 집어서 전자레인지에 사용하면 PP보너스를 얻습니다)
Panel 1-3: An Odd Old Man
Carlito가 사라지고 나서, Brad는 자동적으로 Entrance Plaza로 가는 길인 Al Fresca Plaza로로 향할 겁니다.
(아마 이때쯤이면 당신은 몇개의 다른 서브 미션이 있을겁니다. Case 1-3을 하기까지 충분한 시간이 있다면 해보세요 ^^)
이 지역에서는 Hardware Store(공구상점)에서 전기톱을 얻을 수 있고, 헬스장에 가서 4개의 샌드백을 다 터뜨림으로써 18,000PP를 얻을 수 있습니다.
(런닝머신 위에서 계속 달려도 PP 보너스가 있습니다.)
Entrance Plaza에 도달하면 Brad는 Dr. Barnaby와 대화를 하려고 할 겁니다만, 그를 그곳에서 빼오려는데 실패합니다. 그 후, 당신은 약간의 자유시간을 얻을 겁니다. 시큐리티 룸으로 가서 Case를 정리하십시오.
(더이상 Brad에 신경 쓸 필요 없습니다. 다른 서브미션/ 에스코트 미션을 수행하세요)
Panel 1-4: A Temporary Agreement
이 미션의 목적은 Security Room으로 가는 일입니다. 시간이 많다면 다른 서브미션을 수행하세요.
Case 2: September 20, 6:00 AM
Case 2는 꽤나 시간이 촉박한 케이스입니다. Case 2-2와 2-3이 동시에 튀어나오기 때문이지요. 그러므로 20일 11:00 AM까지 2개의 케이스를 모두 끝낼 수 있어야 합니다.
다른 케이스를 할 만한 시간이 많지 않습니다. 그러므로 서브미션은 잠시 미뤄두심이 좋을 듯 합니다.
이것저것 다 하는것도 나쁘진 않습니다만.. 괜히 객기부리다가 시간제한에 걸려서 케이스 못보고 게임오버되면 피봅니다...ㅡㅡ;
2번의 보스전이 있지만 그다지 어려운 편은 아닙니다.
Case 2-1: Image in the Monitor
2번째 날 6:00 AM 에 시큐리티 룸으로 가면 볼 수 있는 간단한 동영상 Case 입니다.
Carilto가 책방 뒤에 숨어있던 Dr.Barnaby를 질질 끌고 가고 있을겁니다.
Barnaby를 데리고 Carlito가 도망가는 것을 막을 수 있는 것은 Brad와 당신의 몫입니다.
Case 2-2: Rescue the Professor
Paradise Plaza에서 Entrance Plaza 사이의 문이 이 케이스를 할때쯤 열리게 됩니다. 고로.. 이 열린 문을 통해 화살표를 따라갑시다.
Carlito를 다시 한번 만나게 될 겁니다. 하지만 이번엔 녀석은 좀더 센 무기를 가지고 있을 겁니다. 바로 스나이퍼 라이플이죠. 이곳에서 낭비할 시간은 없습니다. 만일 시간을 오래 끌면 Brad가 죽게 됩니다. Entrance Plaza에 들어가기 전에 Colombian Roastmasters에 가서 오렌지 주스를 좀 들고 가는것도 좋은 방법입니다. Carlito를 죽이는데 현재로서 가장 유용한 무기는 권총일 겁니다. 하지만 구하기가 어렵다면 근접전을 시도해도 좋지만 좀 더 어려운 싸움이 될 것입니다.
Case 2-3: Medicine Run
If you've been to the supermarket before, you'll know that it's normally packed with zombies...but now it's mysteriously silent. If you head to the door between the meat and the seafood counters, you'll learn why: the manager of the place has gone insane, and is driving around a cart packed with knives. He's also got Isabela in the cart. You'll have to take him out if you intend to rescue her and get the medicine for Brad. Luckily, he's not as bad as some of the other bosses, especially if you've brought in an SMG and a shotgun or two. You also have plenty of food in the area to heal yourself up with, so don't worry too much about bringing stuff in. Raw meat will get you healed up pretty well. Take note of the time here, though; you're going to have to defeat the boss, grab the first aid kit, and get it back to the Security Room in the time allotted; just facing the boss doesn't reset the timer. You actually have a bit of leeway after 11:00, but still; it's best to get it there before 11:00 so you can start on the next Case right away.
Steven을 물리쳐라!
샷건이 필요합니다. 조준할 시간이 부족하기 때문이죠. 샷건 2자루 정도 들고 가면 많은 데미지 없이 전투를 끝낼 수 있을겁니다.
근접 무기는 되도록 쓰지 마세요. 샷건을 들고가는게 가장 현명한 선택입니다.
(Steven에게 맞기 전에 계산대 근처로 가면 공격을 피할 수 있습니다.)
Steven이 공격할때, 근처에 있는 계산대(?)로 올라가 있으면 공격을 피할 수 있습니다.
대부분 그 칼날 박힌 카트로 밀면서 공격이 들어오기 때문이죠. 그렇지만 계속 그곳에서 공격을 피하고 있으면 Steven은 샷건을 빼들고 공격을 해옵니다.
다행스럽게도 총을 맞아도 당신은 카트가 돌진할 수 없는 위치에 있을겁니다. 계산대에 가서 있으면 엄폐물로 사용할 수 있지요. Steven이 돌아다니고 있을때 면상이나 궁뎅짝을 향해서 샷건으로 공격하세요.
녀석도 당신을 향해 반격할테지만 데미지가 약할 겁니다.
(공격할때 카트 돌진에 당하지 않기 위해서 멀리 떨어져 있으세요)
실제로, 당신이 카트에 당할 일은 거의 없다고 보면 됩니다.
가게에는 많은 장애물들이 있어서 카트가 다닐 수 없는곳이 더 많기 때문이죠.
Steven이 카트 뒤로 뛰어넘어가 당신에게 돌진하려고 할때 사진을 찍으면 높은 PP를 <얻을 수 있습니다.
전투가 끝난 후..
Steven이 사라지고 나면 Pharmacy Key(약국 열쇠)를 이용해서 약국 문을 열어둔 후, 응급처치 키트를 얻읍시다.
그리고 시간제한에 걸리기 전에 최대한 빨리 시큐리티 룸으로 돌아가야 합니다.
(하지만 시간이 넉넉하다면 케이스 4가 시작하기 전에 Scoop Mission을 할 약간의 시간이 있을 겁니다.)
Case 3: September 20, 11:00 AM
This is a simple cutscene mission. You don't learn anything new, except that you'll have nothing to do for the next four hours. Now would be an excellent time to take on some of the Scoop missions you may have waiting for you. If you haven't done The Hatchet Man, that's the most lucrative one available to you, as it'll allow you to escort no fewer than three civilians back to the Security Room at once, and unlock a couple of new books for you.
Case 4: September 20, 3:00 PM
Case 4-1
이벤트 동영상입니다.
3:00 PM 이후로 시큐리티 룸으로 가면 Isabella가 오토바이를 탄 채 폭주하고 있는걸 볼 수 있을겁니다.
Case 4-2: Girl Hunting
You have to be at Seon's by 11:00 PM or so if you want to face off against Isabela. She's not going to be happy to see you, though, and will indeed do her best to stomp you with her motorcycle. She's a tough broad in the initial sections of the fight, but with a little luck you should be able to beat her without too many problems. Keep in mind that you have to both get to her and defeat her by the time the timer runs down on this mission. You have a bit of leeway here, but if you wait until the timer's almost out, then even if you beat her you may find that the game will be over from time expiration. We believe that the timer is set for midnight for beating her.
Avoiding Isabela
Most of Isabela's damage will be coming from her motorcycle. She has a gun that she'll use if you're inaccessible, but for the most part she'll just try to run you down; this'll throw you into the air and cause a bit of damage. She can get her bike anywhere there's a ramp, including most of the scaffoldings in the area, so there's not much you can do to avoid it save sidestepping. If you're looking forward and she's coming up from behind you, try to gauge how close she is based on the power of her headlights and walk out of the way if possible. She has limited turning abilities, so you shouldn't have too difficult of a time avoiding her. You can also attempt to hop up on the scaffoldings, drop down when she gets close, then hop back up after she shoots by.
Attacking Isabela
Your goal here is to grab a shotgun or two, if you don't already have them, and use those to take Isabela down. Getting to the Huntin' Shack shouldn't be too overly difficult, especially with Isabela running down so many of your enemies. Grab the shotguns, take a moment to rest (Isabela won't come near the gun shop, unfortunately), then head back towards the hardware store. You should set yourself up near the fountain in the middle of this area; despite the ramps leading towards the center of the fountain, Isabela can't get to you, but will spend a lot of time trying. From the fountain, whip out your shotgun and blast her when she stops or if she gets caught up in an obstacle. After a couple dozen rounds, she should wind up dead, allowing you to move on.
Alternately, if you're pressed for time, you can walk down the corridor between Seon's and the hardware store, but stop when you reach the set of scaffoldings with ramps on either end. Since Isabela can come up on these ramps and run you down, she'll attempt to do so. Since you'll be able to see her coming, though, it's easy to line up a shot with your shotgun as she approaches and hit her in the head.
Case 5: September 21, 3:00 AM
Case 5-1: A Promise To Isabela
Kindell will be a big help in getting Isabela back to the Security Room.
There's an empty shop with a pair of closed doors near the camera shop. Open them up and head through around midnight to meet up with Isabela again. She'll be attacked by zombies as she comes in, so shoot the zombie off of her and talk to her. We get the feeling you're being manipulated by these people...
Case 5-2: Transporting Isabela
You'll have to carry Isabela all the way back to the Security Room yourself. Luckily for you, you're going to find yourself accompanied by Kindell Johnson, a shotgun-toting civilian you'll encounter as you're leaving the empty area you're holed up in. His shotgun will help clear a path for you back to the Security Room, so bring him along until you're safe and sound.
Case 6: September 21, 3:00 AM
Case 6-1: Santa Cabeza
Another cutscene to begin the case. The origins of the zombie epidemic are explained here, at last. McDonalds was the center of the dystopia, Dr. Barnaby reveals, before he zombifies in front of your eyes. "So, the terrorism is a retaliation for a cruel government cover-up?" It's unclear why everyone's concerned about whether or not people get bit here; Frank's been bit all game long, but he's still doing fine. Good to know that Brad's completely recovered from his bullet wound, by the way. Those 12-hour miraculous heals are wonderful.
You have eight hours to kill after this cutscene occurs, so feel free to take on some of the side missions that are now available to you. Note that the gun shop will eventually be filled with survivalists, so be sure to take a picture of the airvent leading into the Security Room from the roof; you'll need it to gain access to the guns there.
Case 7: September 21, 11:00 AM
Case 7-1: The Last Resort
Cutscene. Carlito plans to blow up the mall! Zombies everywhere! Mets win the pennant!
Case 7-2: Bomb Collector
Life will get pretty rough if you have to use your feet to escape from the tunnels here.
Get to the maintenance tunnel and collect the bombs that Carlito has set down there! That's the main thrust of this mission. As it'll be almost completely vehicle-based, you won't have to worry too much about weapons, although some form of crowd control might be appropriate. You're going to be in the midst of a huge number of zombies, so a couple of baseball bats or shotguns might prove appropriate. If you want to have enough time to get back to the "Long-Haired Punk" Scoop mission and the other Scoop missions in Wonderland Plaza, though, just get the heck over to the maintenance tunnels and get the job done. Just be sure to bring some powerful healing items!
To get to the maintenance tunnels, head through Leisure Park towards the access road that the arrows point you towards. Hop on the motorcycle - not the car - and head down into the tunnels. Only the motorcycle is capable of getting past the barriers here.
The Chase
When you're in the tunnels, take the left in front of you and head north. This is a dead-end, but it'll lead to one of the bomb trucks in the northwestern corner of the tunnels. Grab the bomb out of the back, then hop into the other truck here; the one with non-slashed tires. It'll be better for you than the motorcycle in the long run, as it'll be more durable (the motorcyle will eventually break if you run over enough zombies with it) and you'll rack up more zombie kills due to its wider body. There are a couple of other vehicles in the tunnels, so don't hesitate to switch out for another one if your vehicle gets damaged.
And damaged it will become, as Carlito will eventually show up in a truck and attempt to run you down while you go for the bombs. If you're still in your own truck, then you can usually manage to outrun Carlito; the problems begin when you have to get out and run towards a truck with a bomb in it. At this point, Carlito will start chucking grenades at you from his truck, which will cause damage to both you and your own vehicle, should it be close enough to the explosions. A half-dozen or so explosions near your truck will be all Carlito needs to shut your car down for good, which is a bad thing. Traversing these tunnels without the protection of a vehicle is risky business, as Carlito will come along and attempt to run you over, on top of which you'll have hundreds of zombies to deal with.
If you want to preserve the health of the truck, then you may want to use the motorcycle to make the first couple of bomb pickups, and only then wheel back around to the northwest to grab the working truck, which will then hopefully get you through the tunnel chase with Carlito without having to get out and walk. If you do happen to get stranded on foot, though, you'll have to proceed in fits and starts. As with the Isabela fight, try to tell when Carlito is coming up behind you with his truck and move out of the way, and be advised that he'll also try to rear-end you if he spots you.
In addition to the working truck, there should also be a working car somewhere in these tunnels. If you can find it, you should be able to use it as well, thus almost guaranteeing that you won't have to go too far on foot before you complete this mission.
Case 8: September 21, 5:00 PM
Case 8-1: The Jamming Device
Cutscene time! A hidden computer! Can you take me to his hideout! Looks like this case is going to be a long one, so buckle up and get ready for the endgame.
Case 8-2: Hideout
Carlito's got a hideout in the North Plaza, and Isabela's going to take you there. She doesn't act as an escort in this mission; she'll be her own girl, and will go her own way, forcing you to follow. You can't give her any new weapons or healing items during this little following mission, so be sure to stay on top of her and fight off any zombies in her path. She has a handgun which she'll use well in self-defense, but sometimes she'll just pause and start firing away at zombie enemies without moving forward; if this happens, finish off all the zombies in the area to get her going again.
Eventually you'll wind up in the North Plaza. The entrance to the hideout is right near the Huntin' Shack, and there will be a psychopath fight coming up, so now might be a good time to stock up on shotguns. If you happen to come across any high-efficacy healing items, those might also be worth stopping for.
When you reach the Hideout, go up and speak to Isabela to move on to the next case. It's a simple running mission; you have to get back to the Security Room by 9:00 or so. Don't save your game on the mattress in the hideout, however.
Case 8-3: Jessie's Discovery
A simple cutscene ensues here, detailing Carlito's handling by a madman in the basement of the North Plaza. In order to reach him, you'll have to head back into the Maintenance Tunnels. If you're like us, you're not going to have a lot of time left, so save your game and book it! If you really think that you won't have enough time to get to the Maintenance Tunnels before the timer on the mission expires, reload your game and start again from 5:00, and try to get Isabela to the Hideout in a bit better time.
Case 8-4: The Butcher
이번엔 당신의 [메인터넌스 터널] 출입을 통제하는 별다른 배리어가 없습니다.
차를 타고 느긋~이 지하 터널을 돌아다녀보세요. ^^
2번 좌회전을 하면 축산물 작업장(Meat processing Area) 근처에 있을 겁니다.
이곳에서 당신은 Larry를 상대로 싸워야 합니다.
샷건이나 회복 아이템 등을 충분히 갖추고 온 상태라면 전투가 그다지 어렵지 않을 것입니다.
Larry는 몇가지 종류의 공격을 합니다.
근접시에는 칼을 휘두르고, 몸통박치기 공격을 합니다.
좀 멀리 떨어져 있다 싶으면 칼을 던지죠..ㅡㅡ;
그리고 고기가 걸려있는 곳에서 고기를 집어 당신에게 던질겁니다.
테이블 뒤에 서있으면 대부분 Larry의 공격은 피할 수 있습니다.
공격을 피하는데는 3개의 작업 테이블 뒤에 서있는것 만큼 좋은 것이 없습니다.
그렇지만 당신이 그곳에 있다면 Larry는 몸통박치기 대신 칼을 던질 것입니다.
(간혹 테이블에 맞고 칼이 튀는 수도 있어요..)
웃기는 소리처럼 들리겠지만.. 소고기 던진걸 맞는게 데미지가 젤로 큽니다.(ㅡㅡ)
하지만 충분히 피할만큼의 틈이 있으니 Flying Dodge를 사용해서 잘 피합시다.
샷건 2~3개 정도를 Larry에게 퍼부으면 녀석은 죽을 것입니다.
(꽤 많이 맞아야 죽는단 소리겠죠...ㅡㅡ?)
하지만.. 전투 중간중간에.. 피가 부족하다 싶으면 녀석은 양동이를 들고 뭔가를 퍼마십니다.
피를 채우는 행동인데요.. 사진을 찍어도 높은 PP를 얻지만.. 이때를 노려서 얼른 뚜드려 패는것이 더 현명한 행동일 것입니다.
전투가 끝난 후....
Carlito는 죽게 됩니다. 아이러니하게도..
미국인을 위해 더 많은 고기를 생산하는 프로젝트를 진행하던 녀석은 고기 냉동고에 갇혀 죽게 되지요.
이제 10:00 PM 에 Carlito의 은신처(Hideout)에 가면 최후의 Case File이 시작됩니다!!
The Facts: September 21, 10:00 PM
만일 특수부대 군인들에게 잡힌다면.. 모든 장비와 옷을 빼앗길 각오를 하십시오.
은신처에 도착하면 Frank는 Carlito가 자신에게 주었던 로켓(사진이 든 작은 목걸이)를 Isabella에게 전해줍니다.
그것은 바로 컴퓨터의 암호를 해제하는 열쇠가 되지요.
그 후.. 모든 케이스는 종료됩니다. 축하합니다!
그러나...
Jessie가 DHS 본부와 교신을 시도하려다 실패하는 동영상이 흘러나옵니다...
동영상이 끝난 후, Huntin' Shack에 가서 무기를 좀 챙깁시다. 당신은 곧 Jessie를 다시 만나게 될 겁니다.
무기를 충분히 챙긴 후 시큐리티 룸으로 돌아갑시다.
Plot Twists
As the cutscenes reveal, not all is as it seems with Jessie and the DHS. Be sure to photograph Jessie after she's dead to unlock an accomplishment.
When midnight hits, yet another cutscene will play, revealing the entrance of the dreaded Special Forces, who've come to liquidate the mall and everyone inside. Human, zombie - doesn't matter. You're on their hitlist as well. What, you thought they'd want pictures of these events to get leaked out? Call it what you will - plausible deniability, disavowal, a massive coverup. As far as Frank is concerned, it's bad news no matter what.
Unfortunately for you, now you're going to have to deal with Special Forces agents. These badasses bring body armor and helmets to the table, rendering them almost impervious to bullets. They're also packing machineguns, as well, making them almost unstoppable in combat...unless you know how to handle them.
Killing Soldiers At Range
When tackling soldiers, it's best to try and take them down from long distance with one of their own machineguns. The reason for this is that they're simply incapable of firing at you until they're almost on top of you; when you hit them, they'll simply run towards you until they get in range, allowing you to keep firing at them as they approach and hopefully kill them by the time they get anywhere near you. Note that you can periodically stagger them with damage, every five seconds or so; if you're facing off against multiple soldiers, sweep your fire across them to give yourself a break in the incoming damage.
Just try to keep your aim centered on the soldiers' chest area. Their helmets will prevent you from getting headshots. If they're in range, their fire will periodically break your aim, but if you re-aim yourself after recovering, you should be right back where you started, aiming-wise, allowing you to pick up where you left off. Just be sure to focus your fire on a single target until he goes down, then move on to the next and repeat the process, and so on.
Killing Soldiers In Melee
Soldiers like these are tougher than zombies, obviously, but if you have a bladed weapon, like a katana or a cleaver, then you can usually kill them in three or four hits, depending on your level. It's easiest to kill them at melee range by getting their attention, then ducking into a store or side corridor and waiting for them to come to you. When they round the corner, they'll be within melee range of your weapon, and you can slice them down.
If you manage to see a target at long range, it's best to take them down with a machinegun, but meleeing them can be a useful strategy. Note that some weapons, like the stungun, won't work on a soldier. Neither will most of your melee barehanded maneuvers, in case you were hoping to disembowel a zombie or something.
The Caveat
Wiggling your way out of captivity isn't difficult; just be sure to only wiggle when the soldiers have their backs turned.
If you can, make your way to Carlito's Hideout. It'll be difficult to make it there with all of the SF soldiers in the area; there's also a chopper that'll make strafing runs on you if you happen to visit Leisure Park.
If you get "killed" by a soldier, don't worry overmuch; it's actually probably a good thing to have happen. You may actually want to save your game, then let one of the soldiers shoot you down. If you do, you'll be transported out to the parking lot above the Maintenance Tunnels, where a pair of soldiers are going to imprison you by tying you to the chassis of what appears to be a helicopter or truck. Why don't they just kill you? Who knows! Even though you'll be stripped of all your clothes and equipment when you're "killed", they'll be happy enough to leave you your camera with all of the incriminating zombie pictures on it. Hell, why don't they just blow up the mall and claim it was a gas explosion or something?
Anyway, your goal here is to free yourself by jostling the left analog stick back and forth. Doing so will cause the meter on the bottom of the screen to fill up. If you stop jostling, the meter starts to go back down. The trick here is to only jostle the stick while the soldiers on either side of you have their backs turned. If they spot you trying to free yourself, they'll beat you senseless and knock a few hours off the clock.
In most respects, though, this isn't a bad thing; if you can get the soldiers to move you up to around 9:00 or 10:00 in the morning (2-3 hours before the chopper arrives), then you'll be better off than you would be otherwise, unless you like running around the mall without anything to do but survive. If you manage to free yourself later in the morning, you can head to Carlito's Hideout (you'll have a car to get you all the way to the door of North Plaza, but the walk from there to the Hideout will be dangerous) and talk to Isabela. After 10:00 AM, leave the hideout, and she should contact you immediately with more information. This will lead to a cutscene revealing the second wave of the military's operation.
Fully Operational!
Is this really the end
After the cutscene plays out, you can head back into the mall, where you'll find...nothing. All the zombies are dead, apparently. There aren't any Special Forces around, having apparently retreated after completing their mission. It's a solitary post-apocalyptic playground for one Frank West. What do you do?
Well, all you can really do now is head back to the Security Room. There's a note on the table underneath the security monitors if you want to read it. You'll need to be somewhere near the Helipad by noon if you want to achieve the real ending; if the pilot doesn't see you on the helipad at noon, you're going to get one of the bad endings. You'll probably want to stock up on supplies before the endgame begins, so grab a few shotguns, the Survival book from the Empty Store by Crislip's (assuming you did the Hatchet Man Scoop mission), and healing supplies.
케이스 파일
Case 1: September 19, 12:00 PM
Panel 1-1: A Chance Encounter
노부부 상봉시켜준 후 배기덕트 타고 Paradise Plaza 지역에 들어가는 도중, 당신은 Jessie와 부딪히게 된다. 그리고 권총을 얻는다. 그리고 자동적으로 Brad를 도와주는 서브 미션을 얻게 된다.(Brad를 돕건 말건 그건 당신 마음)
Panel 1-2: Backup For Brad
Leisure Park를 가로질러 Food Court에 들어가면 Brad와 Carlito가 총격전을 벌이고 있다.
(Food court 앞의 무수한 좀비들은 입구 옆의 잔디깎이로 쓱 밀어주세요~ ^^)
이유는 몰라도 그냥 Brad를 도와서 Carlito를 없앱시다. ㅡㅡ;
Carlito의 SMG는 1발당 파워는 약해도 경직이 매우 길게 걸립니다.
Brad가 권총을 주는데, Carlito가 날리는 수류탄을 피해서 공격하는데 자신이 있다면 총격전으로 하는것도 무방합니다.
(총알이 부족하면 Brad에게 다시 말을 거세요. 총알 계속 줍니다 ^^;)
무턱대고 다가가지 않는 한 뒤에 음식들이 많으므로 죽을 일은 없을겁니다.
Carlito의 피가 반 정도 닳아지면 뒤쪽으로 옮겨가는데, 역시 따라서 갑시다.ㅡㅡ;
팁: 상자를 타고 올라가 접근전을 시도할 수는 있지만 현명한 선택이 못됩니다. 총 맞고 날라차기 맞고.. 하다가 몇대 안맞고 뻗습니다. ㅡㅡ;
피가 거의 다 닳아지면 Carlito는 도망가고.. 20,000 PP를 얻게 됩니다.
(Food court를 떠나기 전에, 피자집에 가셔서 피자를 집어서 전자레인지에 사용하면 PP보너스를 얻습니다)
Panel 1-3: An Odd Old Man
Carlito가 사라지고 나서, Brad는 자동적으로 Entrance Plaza로 가는 길인 Al Fresca Plaza로로 향할 겁니다.
(아마 이때쯤이면 당신은 몇개의 다른 서브 미션이 있을겁니다. Case 1-3을 하기까지 충분한 시간이 있다면 해보세요 ^^)
이 지역에서는 Hardware Store(공구상점)에서 전기톱을 얻을 수 있고, 헬스장에 가서 4개의 샌드백을 다 터뜨림으로써 18,000PP를 얻을 수 있습니다.
(런닝머신 위에서 계속 달려도 PP 보너스가 있습니다.)
Entrance Plaza에 도달하면 Brad는 Dr. Barnaby와 대화를 하려고 할 겁니다만, 그를 그곳에서 빼오려는데 실패합니다. 그 후, 당신은 약간의 자유시간을 얻을 겁니다. 시큐리티 룸으로 가서 Case를 정리하십시오.
(더이상 Brad에 신경 쓸 필요 없습니다. 다른 서브미션/ 에스코트 미션을 수행하세요)
Panel 1-4: A Temporary Agreement
이 미션의 목적은 Security Room으로 가는 일입니다. 시간이 많다면 다른 서브미션을 수행하세요.
Case 2: September 20, 6:00 AM
Case 2는 꽤나 시간이 촉박한 케이스입니다. Case 2-2와 2-3이 동시에 튀어나오기 때문이지요. 그러므로 20일 11:00 AM까지 2개의 케이스를 모두 끝낼 수 있어야 합니다.
다른 케이스를 할 만한 시간이 많지 않습니다. 그러므로 서브미션은 잠시 미뤄두심이 좋을 듯 합니다.
이것저것 다 하는것도 나쁘진 않습니다만.. 괜히 객기부리다가 시간제한에 걸려서 케이스 못보고 게임오버되면 피봅니다...ㅡㅡ;
2번의 보스전이 있지만 그다지 어려운 편은 아닙니다.
Case 2-1: Image in the Monitor
2번째 날 6:00 AM 에 시큐리티 룸으로 가면 볼 수 있는 간단한 동영상 Case 입니다.
Carilto가 책방 뒤에 숨어있던 Dr.Barnaby를 질질 끌고 가고 있을겁니다.
Barnaby를 데리고 Carlito가 도망가는 것을 막을 수 있는 것은 Brad와 당신의 몫입니다.
Case 2-2: Rescue the Professor
Paradise Plaza에서 Entrance Plaza 사이의 문이 이 케이스를 할때쯤 열리게 됩니다. 고로.. 이 열린 문을 통해 화살표를 따라갑시다.
Carlito를 다시 한번 만나게 될 겁니다. 하지만 이번엔 녀석은 좀더 센 무기를 가지고 있을 겁니다. 바로 스나이퍼 라이플이죠. 이곳에서 낭비할 시간은 없습니다. 만일 시간을 오래 끌면 Brad가 죽게 됩니다. Entrance Plaza에 들어가기 전에 Colombian Roastmasters에 가서 오렌지 주스를 좀 들고 가는것도 좋은 방법입니다. Carlito를 죽이는데 현재로서 가장 유용한 무기는 권총일 겁니다. 하지만 구하기가 어렵다면 근접전을 시도해도 좋지만 좀 더 어려운 싸움이 될 것입니다.
Case 2-3: Medicine Run
If you've been to the supermarket before, you'll know that it's normally packed with zombies...but now it's mysteriously silent. If you head to the door between the meat and the seafood counters, you'll learn why: the manager of the place has gone insane, and is driving around a cart packed with knives. He's also got Isabela in the cart. You'll have to take him out if you intend to rescue her and get the medicine for Brad. Luckily, he's not as bad as some of the other bosses, especially if you've brought in an SMG and a shotgun or two. You also have plenty of food in the area to heal yourself up with, so don't worry too much about bringing stuff in. Raw meat will get you healed up pretty well. Take note of the time here, though; you're going to have to defeat the boss, grab the first aid kit, and get it back to the Security Room in the time allotted; just facing the boss doesn't reset the timer. You actually have a bit of leeway after 11:00, but still; it's best to get it there before 11:00 so you can start on the next Case right away.
Steven을 물리쳐라!
샷건이 필요합니다. 조준할 시간이 부족하기 때문이죠. 샷건 2자루 정도 들고 가면 많은 데미지 없이 전투를 끝낼 수 있을겁니다.
근접 무기는 되도록 쓰지 마세요. 샷건을 들고가는게 가장 현명한 선택입니다.
(Steven에게 맞기 전에 계산대 근처로 가면 공격을 피할 수 있습니다.)
Steven이 공격할때, 근처에 있는 계산대(?)로 올라가 있으면 공격을 피할 수 있습니다.
대부분 그 칼날 박힌 카트로 밀면서 공격이 들어오기 때문이죠. 그렇지만 계속 그곳에서 공격을 피하고 있으면 Steven은 샷건을 빼들고 공격을 해옵니다.
다행스럽게도 총을 맞아도 당신은 카트가 돌진할 수 없는 위치에 있을겁니다. 계산대에 가서 있으면 엄폐물로 사용할 수 있지요. Steven이 돌아다니고 있을때 면상이나 궁뎅짝을 향해서 샷건으로 공격하세요.
녀석도 당신을 향해 반격할테지만 데미지가 약할 겁니다.
(공격할때 카트 돌진에 당하지 않기 위해서 멀리 떨어져 있으세요)
실제로, 당신이 카트에 당할 일은 거의 없다고 보면 됩니다.
가게에는 많은 장애물들이 있어서 카트가 다닐 수 없는곳이 더 많기 때문이죠.
Steven이 카트 뒤로 뛰어넘어가 당신에게 돌진하려고 할때 사진을 찍으면 높은 PP를 <얻을 수 있습니다.
전투가 끝난 후..
Steven이 사라지고 나면 Pharmacy Key(약국 열쇠)를 이용해서 약국 문을 열어둔 후, 응급처치 키트를 얻읍시다.
그리고 시간제한에 걸리기 전에 최대한 빨리 시큐리티 룸으로 돌아가야 합니다.
(하지만 시간이 넉넉하다면 케이스 4가 시작하기 전에 Scoop Mission을 할 약간의 시간이 있을 겁니다.)
Case 3: September 20, 11:00 AM
This is a simple cutscene mission. You don't learn anything new, except that you'll have nothing to do for the next four hours. Now would be an excellent time to take on some of the Scoop missions you may have waiting for you. If you haven't done The Hatchet Man, that's the most lucrative one available to you, as it'll allow you to escort no fewer than three civilians back to the Security Room at once, and unlock a couple of new books for you.
Case 4: September 20, 3:00 PM
Case 4-1
이벤트 동영상입니다.
3:00 PM 이후로 시큐리티 룸으로 가면 Isabella가 오토바이를 탄 채 폭주하고 있는걸 볼 수 있을겁니다.
Case 4-2: Girl Hunting
You have to be at Seon's by 11:00 PM or so if you want to face off against Isabela. She's not going to be happy to see you, though, and will indeed do her best to stomp you with her motorcycle. She's a tough broad in the initial sections of the fight, but with a little luck you should be able to beat her without too many problems. Keep in mind that you have to both get to her and defeat her by the time the timer runs down on this mission. You have a bit of leeway here, but if you wait until the timer's almost out, then even if you beat her you may find that the game will be over from time expiration. We believe that the timer is set for midnight for beating her.
Avoiding Isabela
Most of Isabela's damage will be coming from her motorcycle. She has a gun that she'll use if you're inaccessible, but for the most part she'll just try to run you down; this'll throw you into the air and cause a bit of damage. She can get her bike anywhere there's a ramp, including most of the scaffoldings in the area, so there's not much you can do to avoid it save sidestepping. If you're looking forward and she's coming up from behind you, try to gauge how close she is based on the power of her headlights and walk out of the way if possible. She has limited turning abilities, so you shouldn't have too difficult of a time avoiding her. You can also attempt to hop up on the scaffoldings, drop down when she gets close, then hop back up after she shoots by.
Attacking Isabela
Your goal here is to grab a shotgun or two, if you don't already have them, and use those to take Isabela down. Getting to the Huntin' Shack shouldn't be too overly difficult, especially with Isabela running down so many of your enemies. Grab the shotguns, take a moment to rest (Isabela won't come near the gun shop, unfortunately), then head back towards the hardware store. You should set yourself up near the fountain in the middle of this area; despite the ramps leading towards the center of the fountain, Isabela can't get to you, but will spend a lot of time trying. From the fountain, whip out your shotgun and blast her when she stops or if she gets caught up in an obstacle. After a couple dozen rounds, she should wind up dead, allowing you to move on.
Alternately, if you're pressed for time, you can walk down the corridor between Seon's and the hardware store, but stop when you reach the set of scaffoldings with ramps on either end. Since Isabela can come up on these ramps and run you down, she'll attempt to do so. Since you'll be able to see her coming, though, it's easy to line up a shot with your shotgun as she approaches and hit her in the head.
Case 5: September 21, 3:00 AM
Case 5-1: A Promise To Isabela
Kindell will be a big help in getting Isabela back to the Security Room.
There's an empty shop with a pair of closed doors near the camera shop. Open them up and head through around midnight to meet up with Isabela again. She'll be attacked by zombies as she comes in, so shoot the zombie off of her and talk to her. We get the feeling you're being manipulated by these people...
Case 5-2: Transporting Isabela
You'll have to carry Isabela all the way back to the Security Room yourself. Luckily for you, you're going to find yourself accompanied by Kindell Johnson, a shotgun-toting civilian you'll encounter as you're leaving the empty area you're holed up in. His shotgun will help clear a path for you back to the Security Room, so bring him along until you're safe and sound.
Case 6: September 21, 3:00 AM
Case 6-1: Santa Cabeza
Another cutscene to begin the case. The origins of the zombie epidemic are explained here, at last. McDonalds was the center of the dystopia, Dr. Barnaby reveals, before he zombifies in front of your eyes. "So, the terrorism is a retaliation for a cruel government cover-up?" It's unclear why everyone's concerned about whether or not people get bit here; Frank's been bit all game long, but he's still doing fine. Good to know that Brad's completely recovered from his bullet wound, by the way. Those 12-hour miraculous heals are wonderful.
You have eight hours to kill after this cutscene occurs, so feel free to take on some of the side missions that are now available to you. Note that the gun shop will eventually be filled with survivalists, so be sure to take a picture of the airvent leading into the Security Room from the roof; you'll need it to gain access to the guns there.
Case 7: September 21, 11:00 AM
Case 7-1: The Last Resort
Cutscene. Carlito plans to blow up the mall! Zombies everywhere! Mets win the pennant!
Case 7-2: Bomb Collector
Life will get pretty rough if you have to use your feet to escape from the tunnels here.
Get to the maintenance tunnel and collect the bombs that Carlito has set down there! That's the main thrust of this mission. As it'll be almost completely vehicle-based, you won't have to worry too much about weapons, although some form of crowd control might be appropriate. You're going to be in the midst of a huge number of zombies, so a couple of baseball bats or shotguns might prove appropriate. If you want to have enough time to get back to the "Long-Haired Punk" Scoop mission and the other Scoop missions in Wonderland Plaza, though, just get the heck over to the maintenance tunnels and get the job done. Just be sure to bring some powerful healing items!
To get to the maintenance tunnels, head through Leisure Park towards the access road that the arrows point you towards. Hop on the motorcycle - not the car - and head down into the tunnels. Only the motorcycle is capable of getting past the barriers here.
The Chase
When you're in the tunnels, take the left in front of you and head north. This is a dead-end, but it'll lead to one of the bomb trucks in the northwestern corner of the tunnels. Grab the bomb out of the back, then hop into the other truck here; the one with non-slashed tires. It'll be better for you than the motorcycle in the long run, as it'll be more durable (the motorcyle will eventually break if you run over enough zombies with it) and you'll rack up more zombie kills due to its wider body. There are a couple of other vehicles in the tunnels, so don't hesitate to switch out for another one if your vehicle gets damaged.
And damaged it will become, as Carlito will eventually show up in a truck and attempt to run you down while you go for the bombs. If you're still in your own truck, then you can usually manage to outrun Carlito; the problems begin when you have to get out and run towards a truck with a bomb in it. At this point, Carlito will start chucking grenades at you from his truck, which will cause damage to both you and your own vehicle, should it be close enough to the explosions. A half-dozen or so explosions near your truck will be all Carlito needs to shut your car down for good, which is a bad thing. Traversing these tunnels without the protection of a vehicle is risky business, as Carlito will come along and attempt to run you over, on top of which you'll have hundreds of zombies to deal with.
If you want to preserve the health of the truck, then you may want to use the motorcycle to make the first couple of bomb pickups, and only then wheel back around to the northwest to grab the working truck, which will then hopefully get you through the tunnel chase with Carlito without having to get out and walk. If you do happen to get stranded on foot, though, you'll have to proceed in fits and starts. As with the Isabela fight, try to tell when Carlito is coming up behind you with his truck and move out of the way, and be advised that he'll also try to rear-end you if he spots you.
In addition to the working truck, there should also be a working car somewhere in these tunnels. If you can find it, you should be able to use it as well, thus almost guaranteeing that you won't have to go too far on foot before you complete this mission.
Case 8: September 21, 5:00 PM
Case 8-1: The Jamming Device
Cutscene time! A hidden computer! Can you take me to his hideout! Looks like this case is going to be a long one, so buckle up and get ready for the endgame.
Case 8-2: Hideout
Carlito's got a hideout in the North Plaza, and Isabela's going to take you there. She doesn't act as an escort in this mission; she'll be her own girl, and will go her own way, forcing you to follow. You can't give her any new weapons or healing items during this little following mission, so be sure to stay on top of her and fight off any zombies in her path. She has a handgun which she'll use well in self-defense, but sometimes she'll just pause and start firing away at zombie enemies without moving forward; if this happens, finish off all the zombies in the area to get her going again.
Eventually you'll wind up in the North Plaza. The entrance to the hideout is right near the Huntin' Shack, and there will be a psychopath fight coming up, so now might be a good time to stock up on shotguns. If you happen to come across any high-efficacy healing items, those might also be worth stopping for.
When you reach the Hideout, go up and speak to Isabela to move on to the next case. It's a simple running mission; you have to get back to the Security Room by 9:00 or so. Don't save your game on the mattress in the hideout, however.
Case 8-3: Jessie's Discovery
A simple cutscene ensues here, detailing Carlito's handling by a madman in the basement of the North Plaza. In order to reach him, you'll have to head back into the Maintenance Tunnels. If you're like us, you're not going to have a lot of time left, so save your game and book it! If you really think that you won't have enough time to get to the Maintenance Tunnels before the timer on the mission expires, reload your game and start again from 5:00, and try to get Isabela to the Hideout in a bit better time.
Case 8-4: The Butcher
이번엔 당신의 [메인터넌스 터널] 출입을 통제하는 별다른 배리어가 없습니다.
차를 타고 느긋~이 지하 터널을 돌아다녀보세요. ^^
2번 좌회전을 하면 축산물 작업장(Meat processing Area) 근처에 있을 겁니다.
이곳에서 당신은 Larry를 상대로 싸워야 합니다.
샷건이나 회복 아이템 등을 충분히 갖추고 온 상태라면 전투가 그다지 어렵지 않을 것입니다.
Larry는 몇가지 종류의 공격을 합니다.
근접시에는 칼을 휘두르고, 몸통박치기 공격을 합니다.
좀 멀리 떨어져 있다 싶으면 칼을 던지죠..ㅡㅡ;
그리고 고기가 걸려있는 곳에서 고기를 집어 당신에게 던질겁니다.
테이블 뒤에 서있으면 대부분 Larry의 공격은 피할 수 있습니다.
공격을 피하는데는 3개의 작업 테이블 뒤에 서있는것 만큼 좋은 것이 없습니다.
그렇지만 당신이 그곳에 있다면 Larry는 몸통박치기 대신 칼을 던질 것입니다.
(간혹 테이블에 맞고 칼이 튀는 수도 있어요..)
웃기는 소리처럼 들리겠지만.. 소고기 던진걸 맞는게 데미지가 젤로 큽니다.(ㅡㅡ)
하지만 충분히 피할만큼의 틈이 있으니 Flying Dodge를 사용해서 잘 피합시다.
샷건 2~3개 정도를 Larry에게 퍼부으면 녀석은 죽을 것입니다.
(꽤 많이 맞아야 죽는단 소리겠죠...ㅡㅡ?)
하지만.. 전투 중간중간에.. 피가 부족하다 싶으면 녀석은 양동이를 들고 뭔가를 퍼마십니다.
피를 채우는 행동인데요.. 사진을 찍어도 높은 PP를 얻지만.. 이때를 노려서 얼른 뚜드려 패는것이 더 현명한 행동일 것입니다.
전투가 끝난 후....
Carlito는 죽게 됩니다. 아이러니하게도..
미국인을 위해 더 많은 고기를 생산하는 프로젝트를 진행하던 녀석은 고기 냉동고에 갇혀 죽게 되지요.
이제 10:00 PM 에 Carlito의 은신처(Hideout)에 가면 최후의 Case File이 시작됩니다!!
The Facts: September 21, 10:00 PM
만일 특수부대 군인들에게 잡힌다면.. 모든 장비와 옷을 빼앗길 각오를 하십시오.
은신처에 도착하면 Frank는 Carlito가 자신에게 주었던 로켓(사진이 든 작은 목걸이)를 Isabella에게 전해줍니다.
그것은 바로 컴퓨터의 암호를 해제하는 열쇠가 되지요.
그 후.. 모든 케이스는 종료됩니다. 축하합니다!
그러나...
Jessie가 DHS 본부와 교신을 시도하려다 실패하는 동영상이 흘러나옵니다...
동영상이 끝난 후, Huntin' Shack에 가서 무기를 좀 챙깁시다. 당신은 곧 Jessie를 다시 만나게 될 겁니다.
무기를 충분히 챙긴 후 시큐리티 룸으로 돌아갑시다.
Plot Twists
As the cutscenes reveal, not all is as it seems with Jessie and the DHS. Be sure to photograph Jessie after she's dead to unlock an accomplishment.
When midnight hits, yet another cutscene will play, revealing the entrance of the dreaded Special Forces, who've come to liquidate the mall and everyone inside. Human, zombie - doesn't matter. You're on their hitlist as well. What, you thought they'd want pictures of these events to get leaked out? Call it what you will - plausible deniability, disavowal, a massive coverup. As far as Frank is concerned, it's bad news no matter what.
Unfortunately for you, now you're going to have to deal with Special Forces agents. These badasses bring body armor and helmets to the table, rendering them almost impervious to bullets. They're also packing machineguns, as well, making them almost unstoppable in combat...unless you know how to handle them.
Killing Soldiers At Range
When tackling soldiers, it's best to try and take them down from long distance with one of their own machineguns. The reason for this is that they're simply incapable of firing at you until they're almost on top of you; when you hit them, they'll simply run towards you until they get in range, allowing you to keep firing at them as they approach and hopefully kill them by the time they get anywhere near you. Note that you can periodically stagger them with damage, every five seconds or so; if you're facing off against multiple soldiers, sweep your fire across them to give yourself a break in the incoming damage.
Just try to keep your aim centered on the soldiers' chest area. Their helmets will prevent you from getting headshots. If they're in range, their fire will periodically break your aim, but if you re-aim yourself after recovering, you should be right back where you started, aiming-wise, allowing you to pick up where you left off. Just be sure to focus your fire on a single target until he goes down, then move on to the next and repeat the process, and so on.
Killing Soldiers In Melee
Soldiers like these are tougher than zombies, obviously, but if you have a bladed weapon, like a katana or a cleaver, then you can usually kill them in three or four hits, depending on your level. It's easiest to kill them at melee range by getting their attention, then ducking into a store or side corridor and waiting for them to come to you. When they round the corner, they'll be within melee range of your weapon, and you can slice them down.
If you manage to see a target at long range, it's best to take them down with a machinegun, but meleeing them can be a useful strategy. Note that some weapons, like the stungun, won't work on a soldier. Neither will most of your melee barehanded maneuvers, in case you were hoping to disembowel a zombie or something.
The Caveat
Wiggling your way out of captivity isn't difficult; just be sure to only wiggle when the soldiers have their backs turned.
If you can, make your way to Carlito's Hideout. It'll be difficult to make it there with all of the SF soldiers in the area; there's also a chopper that'll make strafing runs on you if you happen to visit Leisure Park.
If you get "killed" by a soldier, don't worry overmuch; it's actually probably a good thing to have happen. You may actually want to save your game, then let one of the soldiers shoot you down. If you do, you'll be transported out to the parking lot above the Maintenance Tunnels, where a pair of soldiers are going to imprison you by tying you to the chassis of what appears to be a helicopter or truck. Why don't they just kill you? Who knows! Even though you'll be stripped of all your clothes and equipment when you're "killed", they'll be happy enough to leave you your camera with all of the incriminating zombie pictures on it. Hell, why don't they just blow up the mall and claim it was a gas explosion or something?
Anyway, your goal here is to free yourself by jostling the left analog stick back and forth. Doing so will cause the meter on the bottom of the screen to fill up. If you stop jostling, the meter starts to go back down. The trick here is to only jostle the stick while the soldiers on either side of you have their backs turned. If they spot you trying to free yourself, they'll beat you senseless and knock a few hours off the clock.
In most respects, though, this isn't a bad thing; if you can get the soldiers to move you up to around 9:00 or 10:00 in the morning (2-3 hours before the chopper arrives), then you'll be better off than you would be otherwise, unless you like running around the mall without anything to do but survive. If you manage to free yourself later in the morning, you can head to Carlito's Hideout (you'll have a car to get you all the way to the door of North Plaza, but the walk from there to the Hideout will be dangerous) and talk to Isabela. After 10:00 AM, leave the hideout, and she should contact you immediately with more information. This will lead to a cutscene revealing the second wave of the military's operation.
Fully Operational!
Is this really the end
After the cutscene plays out, you can head back into the mall, where you'll find...nothing. All the zombies are dead, apparently. There aren't any Special Forces around, having apparently retreated after completing their mission. It's a solitary post-apocalyptic playground for one Frank West. What do you do?
Well, all you can really do now is head back to the Security Room. There's a note on the table underneath the security monitors if you want to read it. You'll need to be somewhere near the Helipad by noon if you want to achieve the real ending; if the pilot doesn't see you on the helipad at noon, you're going to get one of the bad endings. You'll probably want to stock up on supplies before the endgame begins, so grab a few shotguns, the Survival book from the Empty Store by Crislip's (assuming you did the Hatchet Man Scoop mission), and healing supplies.
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